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-
-
-
- WAR ON THE SEA
- was developed using
-
- TURBO PASCAL by Borland International
- and
- TURBO PLUS by Nostradamus.Inc.
-
- Copyright 1986
-
- H.David Jackson
-
- .page
-
- "ATTENTION TO QUARTERS"
-
- "MAN YOU BATTLE STATIONS"
-
-
- The action is about to commence. War On The Sea is a high level strategic
- and tactical simulation of typical World War II naval campaigns. It is not
- designed to be an accurate historical representation of those campaigns.
- That is, some ships are limited to battles in which they actually took
- part. Others, having unlimited access, may also take part without having
- actually taken part in the battle. An attempt has been made to balance
- the scenarios by allowing wins on both sides. This is done by adjusting
- an initative factor that determines who fires first most of the time.
- For you to win over the computer requires careful selection and
- application of resources.
- .page
-
-
-
- You will be required to select your navy from a large stockpile. Ships
- types have different characteristics and cost that must be considered
- when making the selection. The navy will then be divided into different
- fleets that will be attached to the theaters that are involved in the
- selected campaign.
-
- Finally. you will be asked to select targets for your ships. At this time
- you must decide to attack the deadly submarines, or the destroyers that
- can knock out your subs in a single blow, or the heavily armed cruisers
- and battleships which must be eliminated in order to gain victory points.
- .page
-
- A standard PC or equilivent can be used. Graphics adapters, mouse or
- joy stick are not used. This is not a hand/eye coordination game, and
- there is no time limit on making moves. Neither is it a giant simulation
- requiring several sessions to complete. Instead, several campaigns can
- be fought in each session. For this reason, no save options are given.
- The intent is to provide the player with a short and exciting game that
- proceeds at the players discretion.
-
-
-
- CAMPAIGN SELECTION
-
- You will first be asked to select the campaign you wish to fight. Several
- will be listed on a menu that is displayed on the screen. Enter the
- number of the campaign desired. The default will be the first ALTANTIC
- campaign shown. That is, an entry of anything else other than what is
- shown will cause the first campaign to be selected.
- .page
-
- NAVY SELECTION
-
- A screen will then be displayed listing the theaters that are associated
- with this campaign and the size of the fleet that can be assigned to
- that theater. This is followed by a list of the enemy ships that you
- will be fighting. Their name, theater limitations, attack and defense
- factors are given. Limited theater availability indicates that the ship
- may only be put into the fleet of a specific theater. Other ships may
- be used in any theater.
-
- A menu of the stockpile of ships from which you can choose your navy
- is then displayed. Use the cursor movement keys to position the arrow
- at a ship to be selected. The arrow position will wrap in all directions.
- That is, for instance, it will go from the right hand column to the left
- hand column when the right arrow cursor key is pressed.
- .page
-
- Pressing the ENTER key will cause the selected ship to be added to the
- navy. The ship name will be highlighted to show that it has been
- selected. Pressing the ENTER key at a ship that has been selected
- will cause it to be removed from the navy. A limited number of ships
- may be added to the navy. The number of ships that can still be
- selected is shown at the bottom the screen. Likewise, the number
- of purchase points remaining is shown.
-
- The number in front of the ship identification is the purchase
- price to add the ship to the navy. Additional information about the
- ship is shown near the bottom of the screen. The type, attack
- and defense factors, and theater limitations are shown. The attack
- factor is the number of shots the ship has in each attack round.
- The defense factor is the number of hits the ship can take before
- being sunk.
-
- When your navy has been selected, press END. This will display a
- list of your navy after which you will proceed to the combat phase.
- .page
-
-
- Following is combat and probability information about the ship and
- plane types.
-
- Probability to
- Ship Type Damage/hit Disable Hit Comments
- Battleship 1-4 1 in 6 1 in 6 Cannot hit subs - only disable.
- Crusier 1-4 1 in 6 1 in 6 Cannot hit subs - only disable.
- MTB 1-4 1 in 6 1 in 6 Cannot hit subs - only disable.
- Planes 1-4 1 in 6 1 in 6 Cannot hit subs - only disable.
- Destroyer 1-4 1 in 6 1 in 6 Always SINKS targeted subs.
- Carrier 1-4 1 in 6 1 in 3
- Submarine 1-4 1 in 6 1 in 6 See note 1 next panel
- Convoy 1-4 1 in 6 1 in 6 See note 2 next panel
- Kamikazi 1-9 1 in 6 1 in 2 Removed after Disable or Hit.
- .page
-
-
- Note 1: Subs receive one shot for each surface ship in the enemy fleet.
- But they only shoot in the first round. Sub attacks against
- subs are ignored at the cost of the shot.
- Note 2: An additional victory point is given if the convoy survives and
- it's side wins the battle. When the point is given the convoy
- is removed from the game.
-
- There is also a 1 in 15 probability of 10 damage points on a hit. This
- is enough to sink any ship.
- .page
- COMBAT
-
- The first part of each turn of combat will display a screen showing a
- theater map, a window for the first theater and the ships remaining in
- your navy to the right. The up and down cursor keys can be used to
- select a ship and ENTER will move it to the displayed theater. The
- left and right cursor keys move the selection arrow between the theater
- and port. Pressing ENTER while in a theater causes the selected ship
- to be returned to port. Pressing the space bar causes the next theater
- to be selected. Pressing the S key will cause the status of the
- selected ship to be displayed. This will aid you in selecting ships
- for a theater or determining if a ship should be left in port. Ships
- that remain in port during a combat turn recover one damage point that
- was applied during previous combat turns. Entering a ? will display
- a help window listing these options.
-
- When all your fleets have been dispatched to their assigned theaters,
- press END. This will cause all combatants to be displayed and the
- game will proceed to the battle and victory determination phase.
- .page
- BATTLES
-
- Battles will automatically start at the first theater and proceed to
- the next when a battle is won or declared a draw. To win a battle,
- all surface ships of the other side must be removed either by sinking
- or disabling them. Disabled ships are not permenantly lost. They are
- removed from the theater and returned to port. If any subs remain
- after surface ships are removed the battle is declared a draw. No
- victory points are assigned for a draw. Likewise. if there are no
- assigned ships on either side, the battle is a draw.One victory point
- is awarded for a won battle if the winning side has a surface ship
- remaining. One victory point is also awarded for any convoys in that
- fleet. The results of a battle and current victory points will be
- displayed to the right of the screen. The initative for starting the
- battle by firing first is determined randomly. An initative factor
- is used in each campaign to determine who has the edge, thus balancing
- the campaigns. Ships are hit or disabled by firing upon them. Results
- are determined randomly as per probabilities previously described.
- .page
- ATTACKS
-
- Enemy attack targets will be determined randomly. The results of each
- attack (one for each shot or attack factor) will be displayed at the
- right of the screen. The result of the attack or shot can be a MISS
- where no damage is done; DISABLED where the target recieves no damage
- but is removed from the theater fleet and returned to port; or HIT.
- In the latter case the number of damage points is randomly determined
- and is added to any damage points previously sustained. If this value
- is equal to or greater than the defense factor (cost to purchase) the
- ship is sunk and will be so specified in the attack results.
-
- When it is your turn to attack, the currently selected attacker
- (chosen sequentially) and target will be highlighted. The cursor keys
- can be used to change the target. Pressing ENTER will cause you to fire
- on that target and display the results.
- .page
- Pressing the S key will display the status of the attacker to determine
- if you wish to continue or withdraw the ship from the fleet because
- it's damage is such that it might be sunk. You may also wish to
- withdraw if you are facing losing odds and do not wish to lose your
- ship(s). For instance, a destroyer does not have much chance against
- BISMARK and TRIPITZ. A ship can be withdrawn by pressing the W key.
- Pressing END will complete the firing sequence of that ship, but why
- would anyone want to do that except to make the challange harder. A
- help window is available for display by pressing ?.
-
- After all ships on each side have fired, statistics are interogated
- to see if there is a winner or draw. If neither, the battle continues
- into the next round with the remaining ships. Remember that subs can
- only fire during the first round. As such you will not be able to
- withdraw them. However, as long as they are in the theater, the enemy
- cannot receive an outright win - only a draw is possible.
- .page
- WINNING
-
- After the battles in all theaters have been completed, a check is made
- to see if the number of victory points needed to win the campaign has
- been achieved. If it has the winner will be displayed. Otherwise,
- the theater selection and battle process will be reinvoked. Note that
- it is possible to have enough victory points to win in an early battle
- but still not win at the completion of that turn. You must have
- enough victory points to win after the last battle of the turn has
- been fought.
-
- In addition, you only have 10 turns in which to achieve the victory.
- Otherwise, the campaign is declared a draw.